Changed lines at line 3
          
            
              3: 1.1 Screenshots __Finished vs. Solution 2__
            
              4: 1 Improved Version
            
              5: [I|Georg] could not resist to improve the finished version. I have added a queen that will guard the food storage and some ants that maintain the hill and kill enemies. The new stategy is described below. You can download the source from the side panel {link:improved.tgz|add}
            
              6: 1.1 Global Strategy:
            
              7:    There are 4 different kind of ants:
            
              8:       - queen
            
              9:       - mark paths -> become explorers later
            
              10:       - explore & get food
            
              11:       - stay-at-home
            
              12: 1.1 Initial phase:
            
              13:     In the initial phase it is decided which ant becomes what.
            
              14:       - queen election: The ant that sees 3 non-home fields is the queen
            
              15:       - mark paths: all ant at the border of the hill
            
              16:       - the rest is devided with the ratio 7:1 in explore and stay-at-home ants
            
              17: 1.1 Queen stategy:
            
              18:       - go to center of hill
            
              19:       - mark center as storage with Marker5 
            
              20:           (reuse, since foodtracks are not used inside the hill)
            
              21:       - stay ot storage cell and look aound for comming friends with food
            
              22:       - clear the cell for very little time and go back.
            
              23: 1.1  mark path stategy:
            
              24:       - turn to the outside of the hill
            
              25:       - go straight and mark the passed cells with 3 2 1 periodicly
            
              26:       - occasionally they go left or right but then the next time they 
            
              27:           go in the opposite side -> allways go away from the base
            
              28:       - rocks and obstacles are avoided and the original direction is memorised
            
              29:       - finish if the own cell and the cell ahead is marked and we see a rock
            
              30:       - become explorer
            
              31: 1.1  explorer stategy:
            
              32:       - go around until find food or food path
            
              33:       - if at foodpath: follow it in the right way and 
            
              34:           decrement the foodpath stength by one
            
              35:       - if at food: pickup and look for marked way
            
              36:       - follow way to base
            
              37:       - during carrying food mark the path with maximal food strength (3) and 
            
              38:         write the gradient 3 2 1 
            
              39:       - if at home: drop at the inside border and explore
            
              40: 1.1  stay-at-home stategy:
            
              41:       - go around the inside border of the hill
            
              42:       - if see food: take it and follow the border until reach a corner
            
              43:       - if at corner turn to center and try to access it and drop food there
            
              44:       - during the whole time make sure to stay in the base
            
              45:         and look for enemies
            
              46:       - if see enemy try to follow him and stick at his ass! 
            
              47:           Occasionally try to change to relative position to the enemy 
            
              48:           to give other ants a better chance help surrounding.        
            
              49: 1.1 Screenshots __Improved vs. Finished__
            
              50: See [Screenshoots|ICFP 2004/Screenshoots#f_s2].
            
              51: 1 Improved Version
            
              52: [I|Georg] could not resist to improve the finished version. I have added a queen that will guard the food storage and some ants that maintain the hill and kill enemies. The new stategy is described below. You can download the source from the side panel {link:improved.tgz|add}
            
              53: See [Screenshoots|ICFP 2004/Screenshoots#i_f]
            
              54: 1.1 Global Strategy:
            
              55:    There are 4 different kind of ants:
            
              56:       - queen
            
              57:       - mark paths -> become explorers later
            
              58:       - explore & get food
            
              59:       - stay-at-home
            
              60: 1.1 Initial phase:
            
              61:     In the initial phase it is decided which ant becomes what.
            
              62:       - queen election: The ant that sees 3 non-home fields is the queen
            
              63:       - mark paths: all ant at the border of the hill
            
              64:       - the rest is devided with the ratio 7:1 in explore and stay-at-home ants
            
              65: 1.1 Queen stategy:
            
              66:       - go to center of hill
            
              67:       - mark center as storage with Marker5 
            
              68:           (reuse, since foodtracks are not used inside the hill)
            
              69:       - stay ot storage cell and look aound for comming friends with food
            
              70:       - clear the cell for very little time and go back.
            
              71: 1.1  mark path stategy:
            
              72:       - turn to the outside of the hill
            
              73:       - go straight and mark the passed cells with 3 2 1 periodicly
            
              74:       - occasionally they go left or right but then the next time they 
            
              75:           go in the opposite side -> allways go away from the base
            
              76:       - rocks and obstacles are avoided and the original direction is memorised
            
              77:       - finish if the own cell and the cell ahead is marked and we see a rock
            
              78:       - become explorer
            
              79: 1.1  explorer stategy:
            
              80:       - go around until find food or food path
            
              81:       - if at foodpath: follow it in the right way and 
            
              82:           decrement the foodpath stength by one
            
              83:       - if at food: pickup and look for marked way
            
              84:       - follow way to base
            
              85:       - during carrying food mark the path with maximal food strength (3) and 
            
              86:         write the gradient 3 2 1 
            
              87:       - if at home: drop at the inside border and explore
            
              88: 1.1  stay-at-home stategy:
            
              89:       - go around the inside border of the hill
            
              90:       - if see food: take it and follow the border until reach a corner
            
              91:       - if at corner turn to center and try to access it and drop food there
            
              92:       - during the whole time make sure to stay in the base
            
              93:         and look for enemies
            
              94:       - if see enemy try to follow him and stick at his ass! 
            
              95:           Occasionally try to change to relative position to the enemy 
            
              96:           to give other ants a better chance help surrounding.